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    C++大學(xué)教程(第八版 英文版)簡(jiǎn)介,目錄書(shū)摘

    2020-02-26 09:06 來(lái)源:京東 作者:京東
    c++大學(xué)教程
    C++大學(xué)教程(第八版 英文版)
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    內容簡(jiǎn)介:本書(shū)是一本C++編程方面的優(yōu)秀教材,全面介紹了面向對象編程的原理和方法,詳細分析了與C++編程有關(guān)的技術(shù),具體包括類(lèi)與對象、控制語(yǔ)句、函數與遞歸、數組、指針、運算符重載、繼承、多態(tài)、模板、流輸入/輸出、異常處理、文件處理、搜索與排序、數據結構、標準模板庫等內容,本書(shū)的同步學(xué)習網(wǎng)站上還包含了更多的擴展內容。全書(shū)以“活代碼”方式詳細分析了每個(gè)知識要點(diǎn),是初學(xué)者和中高級程序員學(xué)習C++編程的理想用書(shū)。
    目錄:Chapter 1 Introduction to Computers and C++
    1.1 Introduction
    1.2 Computers: Hardware and Software
    1.3 Data Hierarchy
    1.4 Computer Organization
    1.5 Machine Languages,Assembly Languages and High-Level Languages
    1.6 Introduction to Object Technology
    1.7 Operating Systems
    1.8 Programming Languages
    1.9 C++ and a Typical C++ Development Environment
    1.10 Test-Driving a C++ Application
    1.11 Web 2.0: Going Social
    1.12 Software Technologies
    1.13 Future of C++: TR1,the New C++ Standard and the Open Source Boost Libraries
    1.14 Keeping Up-to-Date with Information Technologies
    1.15 Wrap-Up

    Chapter 2 Introduction to C++ Programming
    2.1 Introduction
    2.2 First Program in C++: Printing a Line of Text
    2.3 Modifying Our First C++ Program
    2.4 Another C++ Program: Adding Integers
    2.5 Memory Concepts
    2.6 Arithmetic
    2.7 Decision Making: Equality and Relational Operators
    2.8 Wrap-Up

    Chapter 3 Introduction to Classes,Objects and Strings
    3.1 Introduction
    3.2 Defining a Class with a Member Function
    3.3 Defining a Member Function with a Parameter
    3.4 Data Members,set Functions and get Functions
    3.5 Initializing Objects with Constructors
    3.6 Placing a Class in a Separate File for Reusability
    3.7 Separating Interface from Implementation
    3.8 Validating Data with set Functions
    3.9 Wrap-Up

    Chapter 4 Control Statements: Part 1
    4.1 Introduction
    4.2 Algorithms
    4.3 Pseudocode
    4.4 Control Structures
    4.5 if Selection Statement
    4.6 if…else Double-Selection Statement
    4.7 while Repetition Statement
    4.8 Formulating Algorithms: Counter-Controlled Repetition
    4.9 Formulating Algorithms: Sentinel-Controlled Repetition
    4.10 Formulating Algorithms: Nested Control Statements
    4.11 Assignment Operators
    4.12 Increment and Decrement Operators
    4.13 Wrap-Up

    Chapter 5 Control Statements: Part 2
    5.1 Introduction
    5.2 Essentials of Counter-Controlled Repetition
    5.3 for Repetition Statement
    5.4 Examples Using the for Statement
    5.5 do…while Repetition Statement
    5.6 switch Multiple-Selection Statement
    5.7 break and continue Statements
    5.8 Logical Operators
    5.9 Confusing the Equality (==) and Assignment (=) Operators
    5.10 Structured Programming Summary
    5.11 Wrap-Up

    Chapter 6 Functions and an Introduction to Recursion
    6.1 Introduction
    6.2 Program Components in C++
    6.3 Math Library Functions
    6.4 Function Definitions with Multiple Parameters
    6.5 Function Prototypes and Argument Coercion
    6.6 C++ Standard Library Headers
    6.7 Case Study: Random Number Generation
    6.8 Case Study: Game of Chance; Introducing enum
    6.9 Storage Classes
    6.10 Scope Rules
    6.11 Function Call Stack and Activation Records
    6.12 Functions with Empty Parameter Lists
    6.13 Inline Functions
    6.14 References and Reference Parameters
    6.15 Default Arguments
    6.16 Unary Scope Resolution Operator
    6.17 Function Overloading
    6.18 Function Templates
    6.19 Recursion
    6.20 Example Using Recursion: Fibonacci Series
    6.21 Recursion vs. Iteration
    6.22 Wrap-Up

    Chapter 7 Arrays and Vectors
    7.1 Introduction
    7.2 Arrays
    7.3 Declaring Arrays
    7.4 Examples Using Arrays
    7.5 Passing Arrays to Functions
    7.6 Case Study: Class GradeBook Using an Array to Store Grades
    7.7 Searching Arrays with Linear Search
    7.8 Sorting Arrays with Insertion Sort
    7.9 Multidimensional Arrays
    7.10 Case Study: Class GradeBook Using a Two-Dimensional Array
    7.11Introduction to C++ Standard Library Class Template vector
    7.12 Wrap-Up

    Chapter 8 Pointers
    8.1 Introduction
    8.2 Pointer Variable Declarations and Initialization
    8.3 Pointer Operators
    8.4 Pass-by-Reference with Pointers
    8.5 Using const with Pointers
    8.6 Selection Sort Using Pass-by-Reference
    8.7 sizeof Operator
    8.8 Pointer Expressions and Pointer Arithmetic
    8.9 Relationship Between Pointers and Arrays
    8.10 Pointer-Based String Processing
    8.11 Arrays of Pointers
    8.12 Function Pointers
    8.13 Wrap-Up

    Chapter 9 Classes: A Deeper Look, Part 1
    9.1 Introduction
    9.2 Time Class Case Study
    9.3 Class Scope and Accessing Class Members
    9.4 Separating Interface from Implementation
    9.5 Access Functions and Utility Functions
    9.6 Time Class Case Study: Constructors with Default Arguments
    9.7 Destructors
    9.8 When Constructors and Destructors Are Called
    9.9 Time Class Case Study: A Subtle Trap―Returning a Reference to a private Data Member
    9.10 Default Memberwise Assignment
    9.11 Wrap-Up

    Chapter 10 Classes: A Deeper Look, Part 2
    10.1 Introduction
    10.2 const (Constant) Objects and const Member Functions
    10.3 Composition: Objects as Members of Classes
    10.4 friend Functions and friend Classes
    10.5 Using the this Pointer
    10.6 static Class Members
    10.7 Proxy Classes
    10.8 Wrap-Up

    Chapter 11 Operator Overloading; Class string
    11.1 Introduction
    11.2 Using the Overloaded Operators of Standard Library Class string
    11.3 Fundamentals of Operator Overloading
    11.4 Overloading Binary Operators
    11.5 Overloading the Binary Stream Insertion and Stream Extraction Operators
    11.6 Overloading Unary Operators
    11.7 Overloading the Unary Prefix and Postfix ++ and --Operators
    11.8 Case Study: A Date Class
    11.9 Dynamic Memory Management
    11.10 Case Study: Array Class
    11.11 Operators as Member Functions vs. Non-Member Functions
    11.12 Converting between Types
    11.13 explicit Constructors
    11.14 Building a String Class
    11.15 Wrap-Up

    Chapter 12 Object-Oriented Programming: Inheritance
    12.1 Introduction
    12.2 Base Classes and Derived Classes
    12.3 protected Members
    12.4 Relationship between Base Classes and Derived Classes
    12.5 Constructors and Destructors in Derived Classes
    12.6 public,protected and private Inheritance
    12.7 Software Engineering with Inheritance
    12.8 Wrap-Up

    Chapter 13 Object-Oriented Programming: Polymorphism
    13.1 Introduction
    13.2 Introduction to Polymorphism: Polymorphic Video Game
    13.3 Relationships Among Objects in an Inheritance Hierarchy
    13.4 Type Fields and switch Statements
    13.5 Abstract Classes and Pure virtual Functions
    13.6 Case Study: Payroll System Using Polymorphism
    13.7 (Optional)Polymorphism,Virtual Functions and Dynamic Binding“Under the Hood”
    13.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting,dynamic_cast,typeid and type_info
    13.9 Virtual Destructors
    13.10 Wrap-Up

    Chapter 14 Templates
    14.1 Introduction
    14.2 Function Templates
    14.3 Overloading Function Templates
    14.4 Class Templates
    14.5 Nontype Parameters and Default Types for Class Templates
    14.6 Wrap-Up

    Chapter 15 Stream Input/Output
    15.1 Introduction
    15.2 Streams
    15.3 Stream Output
    15.4 Stream Input
    15.5 Unformatted I/O Using read,write and gcount
    15.6 Introduction to Stream Manipulators
    15.7 Stream Format States and Stream Manipulators
    15.8 Stream Error States
    15.9 Tying an Output Stream to an Input Stream
    15.10 Wrap-Up

    Chapter 16 Exception Handling: A Deeper Look
    16.1 Introduction
    16.2 Example: Handling an Attempt to Divide by Zero
    16.3 When to Use Exception Handling
    16.4 Rethrowing an Exception
    16.5 Exception Specifications
    16.6 Processing Unexpected Exceptions
    16.7 Stack Unwinding
    16.8 Constructors, Destructors and Exception Handling
    16.9 Exceptions and Inheritance
    16.10 Processing new Failures
    16.11 Class unique_ptr and Dynamic Memory Allocation
    16.12 Standard Library Exception Hierarchy
    16.13 Wrap-Up

    Chapter 17 File Processing
    17.1 Introduction
    17.2 Files and Streams
    17.3 Creating a Sequential File
    17.4 Reading Data from a Sequential File
    17.5 Updating Sequential Files
    17.6 Random-Access Files
    17.7 Creating a Random-Access File
    17.8 Writing Data Randomly to a Random-Access File
    17.9 Reading from a Random-Access File Sequentially
    17.10 Case Study: A Transaction-Processing Program
    17.11 Object Serialization
    17.12 Wrap-Up

    Chapter 18 Class string and String Stream Processing
    18.1 Introduction
    18.2 string Assignment and Concatenation
    18.3 Comparing strings
    18.4 Substrings
    18.5 Swapping strings
    18.6 string Characteristics
    18.7 Finding Substrings and Characters in a string
    18.8 Replacing Characters in a string
    18.9 Inserting Characters into a string
    18.10 Conversion to C-Style Pointer-Based char * Strings
    18.11 Iterators
    18.12 String Stream Processing
    18.13 Wrap-Up

    Chapter 19 Searching and Sorting
    19.1 Introduction
    19.2 Searching Algorithms
    19.3 Sorting Algorithms
    19.4 Wrap-Up

    Chapter 20 Custom Templatized Data Structures
    20.1 Introduction
    20.2 Self-Referential Classes
    20.3 Dynamic Memory Allocation and Data Structures
    20.4 Linked Lists
    20.5 Stacks
    20.6 Queues
    20.7 Trees
    20.8 Wrap-Up

    Chapter 21 Bits, Characters, C Strings and structs
    21.1 Introduction
    21.2 Structure Definitions
    21.3 typedef
    21.4 Example: Card Shuffling and Dealing Simulation
    21.5 Bitwise Operators
    21.6 Bit Field
    21.7 Character-Handling Library
    21.8 Pointer-Based String Manipulation Functions
    21.9 Pointer-Based String-Conversion Functions
    21.10 Search Functions of the Pointer-Based StringHandling Library
    21.11 Memory Functions of the Pointer-Based StringHandling Library
    21.12 Wrap-Up

    Chapter 22 Standard Template Library(STL)
    22.1 Introduction to the Standard Template Library (STL)
    22.2 Introduction to Containers
    22.3 Introduction to Iterators
    22.4 Introduction to Algorithms
    22.5 Sequence Containers
    22.6 Associative Containers
    22.7 Container Adapters
    22.8 Algorithms
    22.9 Class bitset
    22.10 Function Objects
    22.11 Wrap-Up

    Chapter 23
    Boost Libraries, Technical Report 1 and C++0x
    23.1 Introduction
    23.2 Deitel Online C++ and Related Resource Centers
    23.3 Boost Libraries
    23.4 Boost Libraries Overview
    23.5 Regular Expressions with the regex Library
    23.6 Smart Pointers
    23.7 Technical Report 1
    23.8 C++0x
    23.9 Core Language Changes
    23.10 Wrap-Up

    Chapter 24 Other Topics
    24.1 Introduction
    24.2 const_cast Operator
    24.3 mutable Class Members
    24.4 namespaces
    24.5 Operator Keywords
    24.6 Pointers to Class Members (.* and ->*)
    24.7 Multiple Inheritance
    24.8 Multiple Inheritance and virtual Base Classes
    24.9 Wrap-Up
    ppendix A Operator Precedence and Associativity
    Appendix B ASCII Character Set
    Appendix C Fundamental Types
    Appendix D Number Systems
    Appendix E PreprocessorIndex
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