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    Unity移動(dòng)游戲開(kāi)發(fā)(影印版 英文版)簡(jiǎn)介,目錄書(shū)摘

    2019-11-20 14:11 來(lái)源:京東 作者:京東
    unity游戲開(kāi)發(fā)
    Unity移動(dòng)游戲開(kāi)發(fā)(影印版 英文版)
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    內容簡(jiǎn)介:  你想開(kāi)發(fā)移動(dòng)游戲,但缺乏相關(guān)經(jīng)驗?沒(méi)問(wèn)題?!禪nity移動(dòng)游戲開(kāi)發(fā)(影印版 英文版)》將教你如何運用Unity游戲引擎,為iOS和Android設備創(chuàng )建漂亮互動(dòng)的內容?!禪nity移動(dòng)游戲開(kāi)發(fā)(影印版 英文版)》提供了自頂向下的Unity特性概覽,通過(guò)具體的、以項目為導向的指引,幫助你將它們用于真實(shí)的游戲場(chǎng)景。完成《Unity移動(dòng)游戲開(kāi)發(fā)(影印版 英文版)》整個(gè)課程之后,你將學(xué)會(huì )如何從頭打造能吸引和愉悅玩家的2D/3D游戲。只要具備基礎編程技能,就可以準備開(kāi)始工作。
    作者簡(jiǎn)介:
    目錄:Preface
    Part Ⅰ.The Basics of Unity
    1. Introducing Unity
    Hello, Book
    Hello, Unity
    2. A Tour of Unity
    The Editor
    The Scene View
    The Hierarchy
    The Project View
    The Inspector
    The Game View
    Wrapping Up
    3. Scripting in Unity
    A Crash Course in C#
    Mono and Unity
    Game Objects, Components, and Scripts
    Important Methods
    Coroutines
    Creating and Destroying Objects
    Attributes
    Time in Scripts
    Logging to the Console
    Wrapping Up

    Part Ⅱ. Building a 2D Game: Gnome on a Rope
    4. Getting Started Building the Game
    Game Design
    Creating the Project and Importing Assets
    Creating the Gnome
    Rope
    Wrapping Up
    5. Preparing for Gameplay
    Input
    Setting Up the Gnomes Code
    Setting Up the Game Manager
    Preparing the Scene
    Wrapping Up
    6. Building Gameplay with Traps and Objectives
    Simple Traps
    Treasure and Exit
    Adding a Background
    Wrapping Up
    7. Polishing the Game
    Updating the Gnomes Art
    Updating the Physics
    Background
    User Interface
    Invincibility Mode
    Wrapping Up
    8. Final Touches on Gnome's Well
    More Traps and Level Objects
    Particle Effects
    Main Menu
    Audio
    Wrapping Up and Challenges

    Part Ⅲ. Building a 3D Game: Space Shooter
    9. Building a Space Shooter
    Designing the Game
    Architecture
    Creating the Scene
    Wrapping Up
    10. Input and Flight Control
    Input
    Flight Control
    Wrapping Up
    11. Adding Weapons and Targeting
    Weapons
    Target Reticle
    Wrapping Up
    12. Asteroids and Damage
    Asteroids
    Damage-Dealing and Taking
    Wrapping Up
    13. Audio, Menus, Death, and Explosions!
    Menus
    Game Manager and Death
    Boundaries
    Final Polish
    Wrapping Up

    Part Ⅳ. Advanced Features
    14. Lighting and Shaders
    Materials and Shaders
    Global Illumination
    Thinking About Performance
    Wrapping Up
    15. Creating GUIs in Unity
    How GUIs Work in Unity
    Controls
    Events and Raycasts
    Using the Layout System
    Scaling the Canvas
    Transitioning Between Screens
    Wrapping Up
    16. Editor Extensions
    Making a Custom Wizard
    Making a Custom Editor Window
    Making a Custom Property Drawer
    Making a Custom Inspector
    Wrapping Up
    17. Beyond the Editor
    The Unity Services Ecosystem
    Deployment
    Where to Go from Here
    Index
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